; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="FishPond"
run/main_scene="res://scenes/game/game.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon/png/icon.png"

[autoload]

Globals="*res://scenes/game/Globals.gd"

[display]

window/size/mode=2
window/stretch/mode="canvas_items"

[input]

player_action={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(40, 19),"global_position":Vector2(44, 62),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="Pond"
2d_physics/layer_2="Fishes"
2d_physics/layer_3="Net"

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.466667, 0.694118, 0.168627, 1)
